Unreal Reality

First year students rose to the challenge of rendering an item using nothing but the tools offered by Adobe Illustrator to achieve realism. Time-consuming and rewarding work that pushes the boundaries of what can be done in software that is usually producing flat designs. It’s always amazing to see the results.

Jaiden Ziegler
Luis Vilella
Natalia Sotomayor
Scout Wheeler
LaDora Schmidt
Sam Kraft
Sophia Jilek

Photoshop vector challenge

Photoshop handles vectors a tiny bit different than Illustrator. After I’m positive that Sean has done the heavy lifting of teaching the freshmen the pen too, we spend one day looking at vectors in Photoshop culminating in a 25 minute vector car drawing challenge with a $1 prize. Jaiden Ziegler from the M,W,F class and Sophia Jilek from the T,TH,F class both walked away a dollar richer.

Photoshop creatures

I make an attempt to come up with a replacement assignment for the Photoshop creature almost every year. I’ve modified the assignment a couple times, but eventually have come back to almost the spot where it started. This assignment does a good job of showcasing all of the skills the freshmen students have learned up until this point and provides some creative scenarios to learn a few new skills.

Jaiden Ziegler’s character. The parts blend together seamlessly.
Lauren Senescall created a dragon and added a few new skills along the way.
Luis Vilella recreated Mickey Mouse using textures and images. The eyes are made from images on human eyes. Clever use of images.
Sam Kraft created this mechanical insect with many images. Some of the pieces are very small, but add up to a great project.